Iphone Game Controller


iCade Mobile Review – Game Controller for iPhone & iPod Touch


AT ID251 SongStream iPod Bluetooth Speaker Dock - Black/Grey - For iphones 4s and under


AT ID251 SongStream iPod Bluetooth Speaker Dock – Black/Grey – For iphones 4s and under


$52.77


SongStream is the ultimate iPhone/iPod speaker system with embedded Bluetooth wireless technology. ProTune Speaker System: Masked behind a sharp metal grill, SongStream packs a professionally tuned and tested ProTune Speaker System creating accurate tone reproduction across the sonic spectrum. With 10 watts of power up front and it’s passive subwoofer at the rear this system is ready and willing to play any genre at any volume. And with the touch of a button the ProTune system can simulate a surround sound speaker system and play your music with 3D effect. Versatility – Bluetooth 2.1: SongStream allows you to listen to your music in 3 different ways. First is the standard Apple dock connector which simultaneously charges and plays from your iPhone/iPod. Second is the standard 3.5mm auxiliary in port which connects to any mp3 player or smartphone with a headphone jack. Third is wirelessly over Bluetooth A2DP, which allows you to keep your smartphone or tablet in your hand while your music, games and movies play on SongStream’s high fidelity sound system. The included remote control gives you full access to your music and full control over the docking station from anywhere in the room. myDock App: With the free myDock app, your iPhone/iPod touch becomes your central control dashboard for your SoundStream system. The app was built to add great new functionality to this already amazing speaker system. The full screen clock display with local weather widget and current song information gives you all you need to know at a single glance. The multi-alarm function allows you to wake up to your favorite playlist. Full digital controls and station presets for the integrated FM tuner. Preset EQ settings by genre, plus a custom EQ option. Color: Black/Grey. Integrated Bluetooth technology for wireless connectivity up to 30 feet. Wirelessly stream music & #44- SKU: CNCPT001

Baofeng Mojing IV Virtual Reality Headset 3D Glasses with Remote Controller for iOS iPhone White and Black


Baofeng Mojing IV Virtual Reality Headset 3D Glasses with Remote Controller for iOS iPhone White and Black


$42.99


Tmart.com store provides cool gadgets, cell phones, consumer electronics, LED flashlight, car accessories, phones accessories, computer accessories, games accessories, holiday gifts and security camera.

Beginning iOS 3D Unreal Games Development


Beginning iOS 3D Unreal Games Development


$27.57


The Unreal UDK features Epic’s award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad. Specifically, this book covers: UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform What you’ll learn What the UnrealScript programming language is and does The basic Unreal UDK base code framework What the basic Unreal tools used to make a game What the key parts of the Unreal engine such as the physics engine How to do the fundamentals of 3D games programming, including basic 3D math What are the the basic frameworks of many different types of games How to use the provided source code to build your own games using the frameworks as a reference Who this book is for Game programmers, both professional and hobbyists, interested in developing 3D games for the iOS platform using the Unreal UDK. Additionally, students using the Unreal UDK in their coursework. Finally, game designers who are not experienced programmers but are interested in learning enough about UnrealScript and the Unreal UDK to make small changes to game code created by contracted programmers (For example: changing code to increase the health of a player or change the message displayed when a player dies). Table of Contents Chapter 1. UDK OverviewChapter 2. UnrealScript Overview Chapter 3. Player Controllers, Pawns and Weapons Chapter 4. UDK Collisions Chapter 5. UDK Bots C

Beginning iOS Social Games


Beginning iOS Social Games


$34.99


It’s certainly fun to build games that run on your iPhone and iPad. But, wouldn’t it be more fun to create games that allow you to play with other gamers in your social network? There’s a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter. Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.

Broadlink RM Pro Home Appliance Remote Controller for Smart Phone iPhone (UK Plug)


Broadlink RM Pro Home Appliance Remote Controller for Smart Phone iPhone (UK Plug)


$42.97


Tmart.com store provides cool gadgets, cell phones, consumer electronics, LED flashlight, car accessories, phones accessories, computer accessories, games accessories, holiday gifts and security camera.

Broadlink RM Pro Home Appliance Remote Controller for Smart Phone iPhone (US Plug)


Broadlink RM Pro Home Appliance Remote Controller for Smart Phone iPhone (US Plug)


$42.97


Tmart.com store provides cool gadgets, cell phones, consumer electronics, LED flashlight, car accessories, phones accessories, computer accessories, games accessories, holiday gifts and security camera.

Building iPhone and iPad Electronic Projects


Building iPhone and iPad Electronic Projects


$23.99


Why simply play music or go online when you can use your iPhone or iPad for some really fun projects, such as building a metal detector, hacking a radio control truck, or tracking a model rocket in flight? Learn how to build these and other cool things by using iOS device sensors and inexpensive hardware such as Arduino and a Bluetooth Low Energy (LE) Shield. This hands-on book shows you how to write simple applications with techBASIC, an Apple-approved development environment that runs on iOS devices. By using code and example programs built into techBASIC, you’ll learn how to write apps directly on your Apple device and have it interact with other hardware. Build a metal detector with the iOS magnetometerUse the HiJack hardware platform to create a plant moisture sensorPut your iPhone on a small rocket to collect acceleration and rotation dataHack a radio control truck with Arduino and Bluetooth LECreate an arcade game with an iPad controller and two iPhone paddlesControl a candy machine with an iOS device, a micro servo, and a WiFi connection

Building iPhone OS Accessories: Use the Iphone Accessories Api to Control and Monitor Devices


Building iPhone OS Accessories: Use the Iphone Accessories Api to Control and Monitor Devices


$55.24


This book provides a serious, in-depth look at Apple’s External Accessory framework and the iPhone Accessories API. You’ll learn how to create new, integrated solutions that combine iPhone apps with dedicated hardware. The iPhone OS Accessories API expands the opportunities for innovative iPhone developers, allowing you to control and monitor external devices, whether you’ve built them yourself or obtained them from a third party. What you’ll learn Develop accessories and apps for the iPhone and iPod touch. Use Apple’s External Accessory framework to create hardware/software interaction. Control and monitor external devices using the iPhone Accessories API. Use the specific controller classes within the iPhone OS software development kit. Build and control your own accessory. Get your accessories approved by Apple’s AE program. Who this book is for This book is for iPhone and iPod touch developers who want to write apps to control external accessories and hardware developers who want to create accessories for iPhone and iPod touch. This includes embedded systems programmers who have been left out of the iPhone gold rush until now. The iPhone OS Accessories API expands the market of iPhone developers yet again, and this book is for all those developers wanting to use these new APIs to control and monitor external devicewhether self-built or acquired from other sources. Table of Contents Accessory Overview EAAccessory Framework EA Framework Design Patterns The Game Controller Specifying a Pong Game Coding a Pong Game Adding the Game Controller Improving the Design Apple Developer Programs Hardware Design Firmware Everything Else

Creating Fixed-Layout eBooks


Creating Fixed-Layout eBooks


$8.99


Often referred to as “children’s ebooks,” “picture ebooks,” “photo books,” and similar monikers, fixed-layout ebooks are visually-rich layouts that offer much more than standard EPUB and KF8 format ebooks for iPad, iPhone, Kindle, Kindle Fire, Nook, Sony Reader, Kobo, and more. Fixed-layout ebooks behave very much like PDFs or even digital magazines, displaying the design, typography, and page geometry exactly as designed on all devices. This specialty type of ebook tends to be very reliant on imagery, either or both as inline graphics or page background images, and sometimes even as spread-spanning images. They support advanced typographic control and pixel-precise layout, and they can contain read-a-long, on-demand, or ambient audio. Limited interactivity may also be achieved through JavaScript integration. Objects can be placed anywhere on the page, aligned relative to one another, with absolute precision, and type control goes far beyond standard, flowable EPUB in the forms of support for any font (with embedding), accurate line wrapping, hyphenation, leading control, tracking (letter spacing), and even multiple columns. Fixed-layout EPUBs may have real sidebars, note or tip boxes, and live text image captions. And, like flowable EPUBs, all the text-even in such special features-is searchable, live text. All of these features make fixed-layout ebooks ideal for such projects as children’s books, cookbooks, travel journals, photography and design books, game guides, and any other project where page presentation is important to reader experience and sales. ePublishing with InDesign: Creating Fixed-Layout eBooks will teach you: Understanding Fixed-Layout eBooks Planning a Fixed-Layout eBook Creating Fixed-Layout in InDesign Adapting the HTML Editing the CSS Adding Advanced Features Creating Read Aloud Narration Creating Fixed-Layout for Kindle Converting Fixed-Layout for Nook Creating Fixed-Layout for Sony Reader Creating Fixed-Layout for

Fundamentals of Game Design


Fundamentals of Game Design


$79.99


To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player-one that I’ve found useful for both teaching and research.” – Michael Mateas, U

Griffin Griffin Twenty 2.1 Bluetooth Receiver for iPhone and Android, Bluetooth or optical audio streaming to your speakers


Griffin Griffin Twenty 2.1 Bluetooth Receiver for iPhone and Android, Bluetooth or optical audio streaming to your speakers


$129.99


Twenty is a digital amplifier for your speakers that receives Bluetooth or optical audio streaming from your phone, tablet or computer. Setting up Twenty is a snap. Connect your speakers to Twenty, pair your phone or tablet to Twenty, and hit Play. Or, use the included optical TOSLINK cable to physically connect your AirPort Express or Apple TV, game console or TV for clear optical audio. For extra low-end, Twenty has a Sub-out to add your existing powered subwoofer. The aluminum volume knob is weighted for smooth and accurate volume adjustment. AmplifierClass D Stereo Amplifier: TI PurePathInput: S/PDIF optical, TOSLINK connector and 3.5 mm adapter (included)Outputs: left & right channel connectors; RCA subwoofer connectorSensitivity: -9.4 dBFS for 20 watts (volume control set to max)AC Power: 100 to 240 VAC @ 50/60 HzBluetooth Wireless AudioBluetooth Specification Version: Bluetooth v3.0 + EDROutput Format: S/PDIF digital streamSupported Digital Audio Codecs: AAC, aptXRange: 10 metersSpeaker OutputPower: 20 watts per channel into 8 ohms @ 0.08% THD, both channels drivenFrequency response: 20 Hz – 20 kHz, +0, -0.34 dBSignal-to-Noise ratio: 95 dBCrosstalk: -71 dBSubwoofer OutputAuto-switching when powered subwoofer is detectedOutput Level: line-level output (1 V RMS nominal; 2 V RMS max.)High-pass filter: 80 Hz 4TH order Linkwitz-Riley applied to L+R channelsLow-pass filter: 80 Hz 4TH order Linkwitz-Riley applied to subwoofer output

GT RACING 2 GAME: APK, HACKS, MODS, CHEATS, DOWNLOAD GUIDE


GT RACING 2 GAME: APK, HACKS, MODS, CHEATS, DOWNLOAD GUIDE


$4.99


Are you a fan of GT Racing 2? With our unofficial game guide we can teach you how to master the game! Do you want to install and play the game on any Phone, PC, or Tablet? This guide will also help you install on the Kindle, Kindle HD, Kindle HDX, Any Android Phone/Tablet, PC, Windows Phone, Blackberry, or iPhone/iPad. Following this guide you can get the game installed and begin playing right away in as little as a few minutes! Help, tips, strategies, getting coins, walkthroughs, and the complete guide are also included with the order. Here are more details as to what is included when you purchase: – Overview & Basic Information- Professional Tips and Strategies- How to get Tons of Money- Racing Mechanics- The Car Dealership- Boosts and Items- Upgrades- Controls- Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players- PLUS MUCH MORE! Make sure to visit me at http://www. hiddenstuffentertainment.com/ for more great game strategies and tips! Disclaimer: This guide is not associated, affiliated, or endorsed by the Games Creator and or Owner. We cannot guarantee that this specific title will be available for download on each and every platform mentioned.

How to Do Everything iPod, iPhone & iTunes, Fifth Edition


How to Do Everything iPod, iPhone & iTunes, Fifth Edition


$24.99


Enjoy your iPod, iPhone, and iTunes to the fullest! Fully revised and updated, this easy-to-use guide covers the iPod touch, iPod classic, iPod nano, iPod shuffle, iPhone, and iTunes-including the App Store. Download music, podcasts, videos, games, and applications; load your calendar and contacts; select accessories; and connect to the Web. Discover how to easily manage your iTunes library, convert file formats, use networking features, troubleshoot your device, recover data, and so much more. How to Do Everything: iPod, iPhone & iTunes, Fifth Edition covers it all! Configure iTunes and load your iPod or iPhone with music, video, and data Select accessories, including speakers, cases, adapters, docks, remote controls, and radio transmitters Use your iPod or iPhone as a home or car stereo Create high-quality AAC or MP3 files from CDs, vinyl, or other sources Synchronize your iPod or iPhone with multiple computers Create video files that work with the iPod or iPhone Use your iPod or iPhone as an external drive or backup device Troubleshoot problems with your iPod, iPhone, or iTunes Connect to wireless networks and use VPNs Set up e-mail accounts and surf the Web Install applications and play games

iOS Swift Game Development Cookbook


iOS Swift Game Development Cookbook


$42.99


Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance-all revised for Swift. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C.Design the architecture and code layout of your gameBuild and customize menus with UIKitDetect and respond to user inputUse techniques to play sound effects and musicLearn different ways to store information for later useCreate 2D graphics with SpriteKitCreate 3D graphics with SceneKitAdd two-dimensional physics simulationLearn beginning, intermediate, and advanced 3D graphics with OpenGLCreate challenges with artificial intelligenceTake advantage of game controllers and external displays

iPhone 4 Made Simple


iPhone 4 Made Simple


$17.39


Congratulationsyou’ve purchased an iPhone 4, arguably the coolest smartphone on the market. Now it’s time to learn how to take advantage of all the features, apps, and secret techniques available. To accomplish this, look no further than iPhone 4 Made Simple. Over 1,000 screen visuals and clear-cut instructions guide you through both basic and advanced features of the iPhone xG, from email and calendar tips to navigating the App Store and understanding Bluetooth and Wi-Fi networks. Written by two successful smartphone trainers and authors, this is the go-to guide for the latest and greatest version of the iPhone. What you’ll learn How to utilize the new multitasking capabilities Using the new camera functionality to get professional results Use copy/paste, spotlight search, and voice memos Support for both Windows and Mac users Use music, videos, photos & voice notes Detailed iTunes instructions Sync playlists, videos, contacts, calendar, and notes Fast email, phone, calendar, and browser tips Create your own ringtones & wallpapers Use Google Maps to find just about anything Navigate the App Store for games, productivity apps, and more Understand Bluetooth and Wi-Fi network setup & security Install & remove software icons Use you phone internationally and save money when traveling overseas Save your battery life by understanding the network settings All the best tips and tricks for the touch screen Who this book is for This book is for anyone who has or is considering an iPhone, whether it’s the iPhone 4 or a 3G or 3Gs running on iOS4. Table of Contents Getting Started Typing Tips, Copy/Paste and Search Sync Your iPhone with iTunes Other Sync Methods Wi-Fi and 3G Connectivity Bluetooth on the iPhone 4 Organize Your iPhone: Icons and Folders Multitasking and Voice Control Personalize and Secure Your iPhone Using Your iPhone as a Phone SMS and MMS Messaging FaceTime Video Messaging and Skype Playing Music iBooks and E-Books New Media: Reading Newspapers, Magazines,

iPhone 4S Made Simple: For all iPhones Running iOS 5


iPhone 4S Made Simple: For all iPhones Running iOS 5


$18.21


Congratulationsyou’ve purchased the new iPhone 4S, the coolest smartphone on the market. Now it’s time to learn how to take advantage of the new iOS 5 and all its features, apps, and secret techniques available. To accomplish this, look no further than iPhone 4S Made Simple. More than 1,000 screen visuals and clear-cut instructions guide you through both basic and advanced features of the iPhone 4S, from email and calendar tips to navigating the App Store and understanding Bluetooth and Wi-Fi networks. What you’ll learn Use copy/paste, spotlight search, and voice memos Support for both Windows and Mac users Use music, videos, photos and voice notes Detailed iTunes instructions Sync playlists, videos, contacts, calendar, and notes Fast email, phone, calendar, and browser tips Create your own ringtones and wallpapers Use Google Maps to find just about anything Navigate the App Store for games, productivity apps, and more Understand Bluetooth and Wi-Fi network setup & security Install and remove software icons Use you phone internationally and save money when traveling overseas Save your battery life by understanding the network settings All the best tips and tricks for the touch screen Who this book is for This book is for anyone who has or is considering an iPhone, whether it’s the new iPhone4S or earlier iPhone running the new iOS 5. Table of Contents Getting Started Typing Tips, Copy/Paste and Search Sync Your iPhone with iTunes Other Sync Methods Wi-Fi and 3/4G Connectivity Bluetooth on the iPhone4S Organize Your iPhone: Icons and Folders Multitasking and Voice Control Personalize and Secure Your iPhone Using Your iPhone as a Phone SMS and MMS Messaging FaceTime Video Messaging and Skype Playing Music iBooks and E-Books New Media: Reading Newspapers, Magazines, and More Viewing Videos, TV Shows, and More Surfing the Web with Safari Email on Your iPhone Working with Contacts Your Calendar iPhone Photography Maps Eliminate Your Paper Notes Utilities: Clock, Calcula

iPhone for Programmers


iPhone for Programmers


$31.99


The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa® More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and-once you’ve joined Apple’s fee-based iPhone Developer Program-to get them up and running on the App Store. The book uses an app-driven approach-each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include: Welcome Spot-On Game Route Tracker Tip Calculator Cannon Game Slideshow Favorite Twitter® Searches Painter Voice Recorder Flag Quiz Game Address Book Twitter® Discount Airfares By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more. iPhone for Programmers include practical, example-rich coverage of: iPhone SDK 3.x, XCode®, Interface Builder Object-Oriented Programming in Objective-C® and Cocoa® Collections, GUI, Event Handling Controllers, Application Templates UIView, Multi-Touch™ Core Audio, Core Animation, NSTimer Tables, UINavigationController Map Kit, Core Location, GPS, Compass Photos, iPod Library Access Serialization

Iphone for Programmers: An App-Driven Approach


Iphone for Programmers: An App-Driven Approach


$24.15


The professional programmer’s DEITEL(R) guide to iPhone app development using iPhone SDK 3.x, Xcode(R), Objective-C(R) and Cocoa(R) More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year This book gives you everything you’ll need to start developing great iPhone apps quickly and-once you’ve joined Apple’s fee-based iPhone Developer Program-to get them up and running on the App Store. The book uses an app-driven approach-each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include: WelcomeSpot-On GameRoute TrackerTip CalculatorCannon Game SlideshowFavorite Twitter(R) SearchesPainter Voice RecorderFlag Quiz GameAddress BookTwitter(R) Discount AirfaresBy Chapter 3 you’ll be building apps using Xcode(R), Cocoa(R) and Interface Builder. You’ll learn object-oriented programming in Objective-C(R) and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more. iPhone for Programmers include practical, example-rich coverage of: – iPhone SDK 3.x, XCode(R), Interface Builder- Object-Oriented Programming in Objective-C(R) and Cocoa(R)- Collections, GUI, Event Handling- Controllers, Application Templates- UIView, Multi-Touch(TM)- Core Audio, Core Animation, NSTimer- Tables, UINavigationController- Map Kit, Core Location, GPS, Compass- Photos, iPod Library Access- Serialization

iPhone Game Development


iPhone Game Development


$27.99


What do you need to know to create a game for the iPhone? Even if you’ve already built some iPhone applications, developing games using iPhone’s gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone’s game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store

iPhone Game Development


iPhone Game Development


$20.29


What do you need to know to create a game for the iPhone? Even if you’ve already built some iPhone applications, developing games using iPhone’s gestural interface and limited screen layout requires new skills. With “iPhone Game Development,” you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone’s game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store
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